Saturday, March 3, 2012

Pet System in Tlbb 1


Guide Introduction.

1. Why pets?

2. Pet Moods and inborn skills and their Affect.

3. Pet Talents and their Affect.

4. Pet Growth and their Affect.

5. Breeding Strategies.

6. Pet Skills.

7. Some interesting observations.

8. Understanding pets and their skills.

Why Pets?

Pets play a vital role in tlbb. Without a good pet your damage will be lower and also its alot harder to play your role properly in team/groups as well as solo or PK. So essential you should see PETs as your arm or leg. Its a vital part for you to understand and get correct in your early career in playing.

The categories of pet I will list because you first have to decide what kind of pet you are building to know what skills to add, what pet to search for and why.

Damage Pet

This is the most common build of pet. Its a pet designed to dish our damage.

BUILD: Depending on what kind of pet you have if its physical attack then you should add ALL STR or if its spiritual attack then add ALL INT.

Support Pet

This build is for classes like Lotus Order and Tao which requires mana, but also Shaolin and other classes can build a support pet for hp.

BUILD: Add all stamina to support pets, no stats elsewhere or you cripple your build.

PK Pet

This is a pet designed for PK. Its better if you take a Cautious pet mostly for this.add Devotion  as manual skill which transfer damage on you to the pet, Flexible reduces the damage on the pet helps to reduce the damage recieved from devotion,Distract reduces oponents defense and helps to get more attack on them,Weaken reduces oponents attack,these are primary skills SpiritDrain is helpful wihen pvp with taoist as it reduces their mp and make them weak,Calmdown reduces rage this skill can be used on your intrest.

SOLO Pet

This is a pet designed to help/assist you in solo exp. The best pets for this you need an essential skill which is counterattack and second the mood of your pet needs to be clever.

Pets which can auto-learn counter attack are crocodiles,boars,elephants and unicorns.
I think there are 1-2 others but this is an example.

Hybrid Pet

A Pet which is a mix of str/sta or str/agi etc... Hybrid pets are normally made to fulfill a specific role when you are lacking or weak in a certain area like to kill a certain boss or to provide damage and some heal etc...

Moods and inborn skills

A pet's mood and what they learn currently is absolutely essential in your build.

Brave - For pets which use skills like smash
Clever - For pets wich use skills like counter attack
Timid - For pets which use spiritual attack skills like thunder charm.
Cautious - For pets which use debuff skills like distract.
Loyal - For support pets this is vital. Loyal pets tend to agro mobs more in my
testing although this is theory its vital if you want a pet which holds mobs
while you can heal or help the group. If your support pet is not loyal it is
crippled in my opinion unless you just use it for mana refill or hp refill.

Further Examples

Understanding why moods are vital.

Tiger 1 (Brave) Str.Talent 2000 Level 50 with Smash Skill
Tiger 2 (Clever) Str.Talent 2000 Level 50 with Smash Skill
Tiger 3 (Loyal/Cautious) Str.Talent 2000 Level 50 with Smash Skill


Tiger 1 will cast smash about 10 times per minute. Assume smash is approx 2x
the normal attack.

In 1 minute if smash deals 5k damage you will deal 50k in damage.

Tiger 2 will cast smash about 7 times per minute.

In 1 minute if smash deals 5k damage you will deak 35k in damage (15k less than brave)

Tiger 3 will cast smash about 4-5 times per minute.

In 1 minute if smash deals 5k damage you will deal 25k in damage (25k less than brave)

how do we convert this to equiv talents?

Assuming the pet main skill is smash.

Brave real str.talent is 2000
Clever real str.talent is 1900 (Deduct 100 for simplicitiy)
Loyal/Cautious real str.talent is 1700 (Deduct 300 for simplicity)

So you can see don't be fooled when you buy a pet with high talent but the wrong
mood you can end up with a noob pet.

Pet System In Tlbb 2



Growth is affected by 3 categories

1) The pet's Level
2) The pet's growth title (Normal,good,prem,excellence,perfect)
3) If the pet is young or second generation/rare.

Other affects of growth: The skills the pet learn. Good and better have greater chance of learning
their subconscious skills.

Every 20 levels the pet growth essential is 1 title higher than a lower level.

E.g

A Level 65 Normal is similar in growth to a lvl 45 Good and Lvl 25 Prem etc...

Essentially the higher the level of pet you have the better base growth it has.

So don't faint if you get a Perfect Squirrel its actually not too amazing. however you can fall off your chair if you find a perfect unicorn or elephant. ^_^

2) The type of growth (normal,good etc..) will add onto the base growth per level.

If you want to build a pro pet then Excellence and Perfect is what you should aim for, if you want to see examples msg me XX in the game and I show examples of perfect pets I've breeded and excellence pets.

What do they do?

Well each time your pet levels it gains in stamina, phy attack, spi attack etc...

A normal pet growth might add 50 hps to your pet but a perfect growth pet will add around 100+ (This combined with stamina talents presents interesting options to pro pet builders)

3) Finally seconds by breed have a base growth boost compared to their young counterparts. So even if you find a 2k young normal it won't grow better than a 2k rare/second.

so how do we approximate???

Growth is more vital to support pets than dmg pets I explain why later.

Support pet approx.

A lvl45 young perfect panda with 1500 stamina talent has around 13,000 hps if we add all stamina to it.

A lvl45 young prem panda with 1750 stamina talent has around 13,000 hps if we add all stamina so essential the growth difference between prem-perfect is 250 sta.talent this is an example but I give you an approx for pets when they reach level 50+

1500 perfect = 1750 prem = 1850 good = 1900 normal

Dmg pet approx.

Currently I have not got an exact formula but I will research more when I develop my knowledge but I can say with factual proof that dmg pets dont really gain much or hugh benefits from growth titles. The biggest bonus you get I rank in this order:

1) Str/Int.Talent then Pet level then growth.

Meaning a lvl65 normal Winged monster 2k talent compared to an excellence winged monster at level 50 with 2k talent. Both will have 10k in Spi.Atk if we add all to int. the difference is approx around 500 in spirit attack which is nothing compared to what boost thunder charm gives.

The most important factor for dmg pets are their moods then talent then level then growth. So when breeding dmg pets. We are fine with growth good or better. We only want good minimum so we have more chance of gaining all the inborne skills.

 Growth Rate Formula
This is a pet growth rate formula for identifying pets growth without having to goto the NPC

So far this is about 90% accurate but as you gain experience in breeding you will understand more how to identify a pet growth.

D (C - ( A x B x 0.011 + 50 )) / Z

A Str
B Str.Tal
C Phy Atk
Z Lvl
D Growth Rate

Of course if the pet is int attack then substitue str = int and str.tal = int.tal.

For a lvl65 pet

<35.5 Normal
35.5 Good
36.5 Pre
39.5 Excel
41.5 Perfect

This is for a str or int based attack pet. If the pet is balanced at lvl65 you will need to deduct 3 from all e.g.

<32.5 Normal
32.5 Good

The formula is not 100% but in most instances it is.

I won't give you the tables for all level pets but you can use the

you can even use  this software to find it in Download



Making Six skills on pet guide
Main Method.

When the Pet is lvl1. You savvy the pet to 5 (This has been debated as making it eaier to add skills)

You then add 3 assist master skills.

e.g. strength assist,intelligence assist,agility assist.

Note if the pet has no open slots it will sometimes overwrite or make a new slot. Do this until 3 slots are open.

Once you have 3 slots open you can add a pet assist skill e.g. physical attack boost for pet and smash.

If phy.atk or smash replace a previous skill e.g. sta assist master then you buy back the sta assist and re-add back.

You repeat this process until you opened 5 slots.

Once 5 slots are open if you want the pet to auto-learn the six skill you can set the 5 skills to how you want. (Sometimes it will make six) and then level the pet to 30.

It can learn its 6th skill naturally all the way upto lvl90... However only use this method if you wanting one of the natural skills of the pet. E.g. like thunder charm for wing. Its not 100% guranteed to learn but if you wish to gamble or save gold this method can be effective.

This is the main method of making six skills on pet and can cost on average about 300g if you are buying scrolls directly in Lou Yang.



Friday, March 2, 2012

Class Quests

At lvl 1-39 class quests plays a major role in earning money and experience points,these quests are generally easy when they are below 40 after that , it asks for pharmacy items (or) Cooking items (or) Class Buff Pills (or) some wild pets.At this level you have a chance of getting level 1 Sythesis Spell with which you can make gems of higher level.

to accept the quest enter into your respective class and go to Quest in map
and the quests are mostly easy and you will sometimes get a quest to go to an instance and kill some mobs  just enter and come out and you'll find it done :P
Class quest give class contribution which can be exchanged for class title or craft recepies or some suprise items.

Sunday, December 11, 2011

Vodoo


Loc­a­tion: Voo­doo Sea

Weapon Type: Sword or Dual Swords

Primary Attack Type: Ranged

Element(s): Poison

Class Mount: Yak


Voodoo Class Skills
The Corpse Poison
Prac­tice to increase Hit of Voo­doo disciples.

Bane Palm 
Basic Voo­doo Skill. Causes con­tinu­ous dam­age to the target.

Uncanny Attack 
Area of effect attack that pois­ons up to 6 tar­gets for 8 seconds within 7 metres of the caster.

Great Forti­tude 
Increases the Poison res­ist­ance of a single target.
The Five Venoms
Prac­tice to increase Reflexes of Voo­doo disciples.

Quiv­er­ing Palm 
A skill that com­bines ice attack with poison. Causes massive poison dam­age to the target.

Scor­pion Sting 
Slows the tar­get, redu­cing its move­ment speed.

Bufagin’s Might 
Dam­ages and Blinds a single tar­get for 3 seconds. Blinded tar­gets are unable to act and will wander around disoriented.

Mark of the Wild 
Increases the Spirit Defence of up to 12 tar­gets within 7 metres of the caster.
Powder of Joviality
Prac­tice to increase HP of Voo­doo disciples.

Blood Reach 
Drains life from a single tar­get, caus­ing dam­age per second, trans­form­ing dam­age into HP to heal the caster.

Divine Grace 
Pre­vents attacks made against the user from dis­rupt­ing spell-casting.

Reju­ven­a­tion 
Allows the user to choose to be resur­rec­ted at loc­a­tion of death with HP and MP restored till some extent.
Skills of Wood
Prac­tice to increase Spirit Defence of Voo­doo disciples.

Poison Res­ist­ance 

Increases the Spirit Defence bonus received from Armour.

Ser­pent Sting 
Ranged attack that cre­ates an area of effect with Spirit Attack increased and a chance to slow tar­gets, redu­cing hit rate.

Blood Aura 
Increases Rage regen­er­a­tion rate and increases max­imum HP.

Spirit Reach 
Ranged attack with an area effect that reduces target’s Rage per second and trans­fers it back to the caster.
Skills of Water
Prac­tice to increase Spirit Attack of Voo­doo disciples.

Improved Bane 
Increases the Spirit Attack bonus received from a weapon.

Earth Shock 
Ranged attack with an area effect that increases Spirit Attack and has a chance to dis­tract tar­gets, redu­cing Spirit Defence.

Flame Shock 
Attacked tar­get has a chance to be cursed, redu­cing HP continuously.

 Immolate
Reduces the User HP and transfer it to MP.
Des­per­ate­ness
Prac­tice to increase Max­imum MP of Voo­doo disciples.

Drain Soul 
Area if effect skill that dam­ages up to 6 tar­gets within 5 metres of the caster.

Greater Nul­li­fic­a­tion 
Removes dazed and trapped statuses, and makes user immune to being dazed and trapped

Curse of Skull 
Dam­ages a single tar­get with a chance for a crit­ical hit, fur­ther redu­cing the target’s HP
Skills of Corrosion
Prac­tice to increase Crit. Hit of Voo­doo disciples.

Pois­on­ous Seal 
The most power­ful poison skill of the Voo­doo class. Ranged attack against a single tar­get. Tar­get receives 0.5-second Seal effect every 3 seconds for 30 seconds.

Soul Blast 
Ranged attack with an area effect that increases Poison Attack, redu­cing target’s Strength and Intelligence.


Taoist


Loc­a­tion: Mt. Wu Tang

Weapon Type: Sword or Dual Swords

Primary Attack Type: Ranged

Element(s): Thun­der and Ice

Class Mount: Crane


Taoist Class Skills
Luni­solar Secret
Prac­tice to increase Hit of Taoist disciples.

Tai­chi Palm 
Basic Taoist Skill. Ranged attack that causes con­tinu­ous dam­age to the target.

Thorn Whirl­wind 
Area of effect attack that dam­aged up to 10 tar­gets within 5 metres.

Magical Spirit 
Increases the intel­li­gence of a single target.
Creep Secret
Prac­tice to increase Reflexes of Taoist disciples.

Sword Bar­rage 
Ranged attack that causes con­tinu­ous dam­age per second over a period of time.

Trel­lised Trap 
Area of effect skill that reduces up to 6 tar­gets’ move­ment speed within a 5 metre radius of trap location.

Tran­quil­iz­ing Touch 
Ranged attack that puts tar­get to sleep for 8 seconds. While asleep the tar­get can­not per­form any actions. Tar­get will return to nor­mal upon being attacked.

Nour­ish­ing Sphere 
Increases user’s max­imum MP.
Vacu­ity Secret
Prac­tice to increase HP of Taoist disciples.

Grow­ing Flame 
Ranged attack against single tar­get with increased thun­der attack.

Bubble Block­ade 
Inca­pa­cit­ates tar­gets Level 15 and lower. Affected tar­gets can­not move or use any skills. The higher the Skill Dis­cip­line for the skill, the higher the level of mon­ster that can be affected. Effect can be removed by certain skills.

Giant Shift 
Tele­ports user to a remote location.
Sword of Tai Chi
Prac­tice to increase Spirit Defence of Taoist disciples.

Tiger Shield 
Increases the Spirit Defence bonus received from Armour.

Fairy Fin­gers 
Ranged Attack against single tar­get that increases Spirit Attack and gives a chance of daz­ing the target.

Mighty Defender 
Increases Rage recov­ery rate and has a chance to increase MP points if user hits a target.

Lan­tern Ring 
Trans­fers HP dam­age to MP until MP reaches 0.
Fists of Tai Chi
Prac­tice to increase Spirit Attack of Taoist disciples.

Spirit Bonus 
Increases Spirit Attack rat­ing of one– and two-handed weapons.

Abund­ant Sur­round 
Ranged Attack against single tar­get with increased Spirit Attack and a chance to immob­il­ise the target.

Uncanny Attacker 
Increases Crit. Hit rating.

Wings of Torus 
Increases MP cost and dam­age of all offens­ive skills.
Syn­cretic Sutra
Prac­tice to increase Max­imum MP of Taoist disciples.

Heavy Sword Of Her­oes 
Ranged attack against single tar­get that causes massive damage

Revolving Spells 
Removes inca­pa­cit­ated state and pre­vents player from being sealed for 10 sec.

Puri­fic­a­tion of Body 
Resets cool-down for all skills.
Pneuma Skills
Prac­tice to increase Crit. Hit of Taoist disciples.

Spirit Charm 
Dra­mat­ic­ally increases Spirit Defence for a cer­tain period of time.

Splen­did Wings 
Ranged attack against single tar­get with increased thun­der attack that para­lyses the tar­get for 2 seconds.