Showing posts with label poison. Show all posts
Showing posts with label poison. Show all posts

Sunday, December 11, 2011

Vodoo


Loc­a­tion: Voo­doo Sea

Weapon Type: Sword or Dual Swords

Primary Attack Type: Ranged

Element(s): Poison

Class Mount: Yak


Voodoo Class Skills
The Corpse Poison
Prac­tice to increase Hit of Voo­doo disciples.

Bane Palm 
Basic Voo­doo Skill. Causes con­tinu­ous dam­age to the target.

Uncanny Attack 
Area of effect attack that pois­ons up to 6 tar­gets for 8 seconds within 7 metres of the caster.

Great Forti­tude 
Increases the Poison res­ist­ance of a single target.
The Five Venoms
Prac­tice to increase Reflexes of Voo­doo disciples.

Quiv­er­ing Palm 
A skill that com­bines ice attack with poison. Causes massive poison dam­age to the target.

Scor­pion Sting 
Slows the tar­get, redu­cing its move­ment speed.

Bufagin’s Might 
Dam­ages and Blinds a single tar­get for 3 seconds. Blinded tar­gets are unable to act and will wander around disoriented.

Mark of the Wild 
Increases the Spirit Defence of up to 12 tar­gets within 7 metres of the caster.
Powder of Joviality
Prac­tice to increase HP of Voo­doo disciples.

Blood Reach 
Drains life from a single tar­get, caus­ing dam­age per second, trans­form­ing dam­age into HP to heal the caster.

Divine Grace 
Pre­vents attacks made against the user from dis­rupt­ing spell-casting.

Reju­ven­a­tion 
Allows the user to choose to be resur­rec­ted at loc­a­tion of death with HP and MP restored till some extent.
Skills of Wood
Prac­tice to increase Spirit Defence of Voo­doo disciples.

Poison Res­ist­ance 

Increases the Spirit Defence bonus received from Armour.

Ser­pent Sting 
Ranged attack that cre­ates an area of effect with Spirit Attack increased and a chance to slow tar­gets, redu­cing hit rate.

Blood Aura 
Increases Rage regen­er­a­tion rate and increases max­imum HP.

Spirit Reach 
Ranged attack with an area effect that reduces target’s Rage per second and trans­fers it back to the caster.
Skills of Water
Prac­tice to increase Spirit Attack of Voo­doo disciples.

Improved Bane 
Increases the Spirit Attack bonus received from a weapon.

Earth Shock 
Ranged attack with an area effect that increases Spirit Attack and has a chance to dis­tract tar­gets, redu­cing Spirit Defence.

Flame Shock 
Attacked tar­get has a chance to be cursed, redu­cing HP continuously.

 Immolate
Reduces the User HP and transfer it to MP.
Des­per­ate­ness
Prac­tice to increase Max­imum MP of Voo­doo disciples.

Drain Soul 
Area if effect skill that dam­ages up to 6 tar­gets within 5 metres of the caster.

Greater Nul­li­fic­a­tion 
Removes dazed and trapped statuses, and makes user immune to being dazed and trapped

Curse of Skull 
Dam­ages a single tar­get with a chance for a crit­ical hit, fur­ther redu­cing the target’s HP
Skills of Corrosion
Prac­tice to increase Crit. Hit of Voo­doo disciples.

Pois­on­ous Seal 
The most power­ful poison skill of the Voo­doo class. Ranged attack against a single tar­get. Tar­get receives 0.5-second Seal effect every 3 seconds for 30 seconds.

Soul Blast 
Ranged attack with an area effect that increases Poison Attack, redu­cing target’s Strength and Intelligence.


Friday, December 9, 2011

Beggar's Alliance


Loc­a­tion: The Beg­gars’ Alliance

Weapon Type: Spear or Falchion

Primary Attack Type: Melee

Element(s): Poison and Fire

Class Mount: Wolf

Skills:



Fists of the King
Prac­tice to increase Hit of Beg­gars’ Alli­ance disciples.

Smite 
Basic Beg­gars’ Alli­ance skill. Melee attack that causes
con­tinu­ous dam­age to the target.

Whirl­ing Strike 
Ranged Attack against up to 15 tar­gets within 8 metres.

Pro­found Friend­ship 
Increases the Agil­ity of target.
Earthy Skills
Prac­tice to increase Reflexes of Beg­gars’ Alli­ance disciples.

Battle Frenzy 
Advanced Beg­gars’ Alli­ance skill. Causes Poison dam­age to
the target.

Alac­rity 
Fam­ous Leap skill. Increases user move­ment speed.

Blade Storm 
Melee attack that causes Silence for 3 seconds. Pre­vents tar­get from using skills.

Mass Dodge 
Advanced Beg­gars’ Alli­ance skill. Increases Reflexes of
up to 12 tar­gets within 7 metres (user included).
Imme­morial Palm 1
Prac­tice to increase HP of Beg­gars’ Alli­ance disciples.

Call of the Dragon 
Sum­mons a green dragon that causes massive dam­age to a single target.

Dragon Vor­tex 
Sum­mons a green dragon which emits bright light that blinds up to 4 tar­gets within 5 metres that lasts for 3 seconds.

Drift­ing Green Ray 
Pois­ons the tar­get and reduces its HP continuously.
Fierce Dragon Skills
Prac­tice to increase Phys­ical Defence of Beg­gars’ Alli­ance disciples.

General’s Com­mand 
Increases the Phys­ical Defence bonus received from armour.

Circle of Dragons 
Advanced Beg­gars Alli­ance skill. Causes massive dam­age to the tar­get and provides a chance to restore some of the user’s HP.

Heal­ing Aura 
Increases Rage recov­ery rate. Also has a chance to slow tar­get reduce hit rate.

Spell Nova 
Removes dis­trac­ted status from a single target
Gor­geous Crane Skills
Prac­tice to increase Phys­ical Attack of Beg­gars’ Alli­ance disciples.

Aspect of the Mas­ter 
Increases the Phys­ical Attack bonus received from Fal­chions and Spears.

Star Form 
Melee Attack that causes massive dam­aged against a single target.

Arcane Gourd 
Increases attack combos.

Supreme Strength 
Doubles the dam­aged of the next attack. Requires Arcane Gourd to be activated.
Imme­morial Palm 2
Prac­tice to increase Max­imum MP of Beg­gars’ Alli­ance
disciples.
Dragon-headed Attack 
Attacks the tar­get with a dragon head. Causes massive dam­age to the target.

Green Dome 
Removes daze and para­lyze effects while mak­ing user immune to para­lysis and daze for a short period of time.

Dark Mantle 
Releases all Rage power to increase Reflexes dra­mat­ic­ally for 15 seconds. Full rage required.
Dog Beat­ing Staff
Prac­tice to increase Crit. Hit of Beg­gars’ Alli­ance disciples.

Glyph of Bind­ing 
Ranged attack that inca­pa­cit­ates the tar­get for 2 sec while redu­cing the user’s move­ment speed by 50%.

Fly­ing Pink Dragon 
Area of effect skill that dam­ages 10 tar­gets within 5 metres, redu­cing tar­gets’ move­ment speed.